***********************************************
* VGM music package                           *
* http://vgmrips.net/                         *
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Game name:           Captain Flag
System:              Arcade Machine
Music hardware:      OKIM6295

Music author:        Takahiro Ogata
Game developer:      Jaleco
Game publisher:      Jaleco
Game release date:   1993

Package created by:  RN22
Package version:     1.02

Song list, in approximate game order:
Song name                           Length:
                                    Total  Loop
01 Captain Flag! (Title Screen,
   Character Introduction)          0:07   0:07
02 Game Explanation, How to Play    0:11   0:11
03 Credit SFX                       0:01   -
04 Opponent Select                  0:03   0:03
05 Crowd Cheering                   0:04   -
06 Raise the Flag! (Main BGM Mild)  0:02   0:02
07 Raise the Flag! (Main BGM
   Normal)                          0:02   0:02
08 Raise the Flag! (Main BGM
   Intense)                         0:02   0:01
09 Last Flag!                       0:04   0:04
10 You Win!                         0:03   -
11 You Lose!                        0:03   -
12 Fanfare (Challenge Demo,
   Treasure Opens)                  0:02   -
13 Treasure Chest Time! (Bonus Game
   BGM)                             0:03   0:03
14 Today's Flag-raising Champions!
   (Ranking BGM)                    0:04   0:04
15 Unknown BGM                      0:03   -

Total Length                        0:54   1:31


Notes:
2nd Jaleco Arcade game that i've ripped. Soon,
I'll be updating this pack once Super VS.
Captain Flag is ROM-dumped and release to the
internet, because there's some other songs
didn't exist in the first Captain Flag game
which is this. Track names are taken from
YouTube by the username "TJams3 Soundtracks
Archives". Japanese track names are roughly
translates by myself. Also, I have problems
logging this game. Tracks 02, 12 and 15 used
custom banking from OKI chips. Luckily it
didn't change the banks mid-song. If it does,
then it's going to be difficult to make. I
wanted to thank BoxCubed and VB for helping
me changing the bank samples of this, I don't
know how I thank them, but I kindly appreciate
the effort to make this game possible to log.
I just hex-edited those three tracks using
the dumped ROM binary data which contains
fixed bank sample data that are intended to
play with. Try to log sound codes 58, 54 and
5F which is the three tracks i've mentioned
and see if there's the difference between your
VGM log and My VGM pack of this game. I
thought it was the same thing that I can log
directly and trimmed it, but no. This game
uses custom banking from OKI chips which is
provided by the 'maincpu', same with Blood
Warrior, Shogun Warriors, TH Strikes Back, and
many arcade games that uses this chip and has
the same custom banking. Also, the First VGM
pack I made that uses custom banking.
That's all, I have nothing else to say.

Again, I just wanna thank those two. BoxCubed
and VB for helping me out changing these bank
samples to the correct one. Without them, it
will be impossible to log them as a
first-timer to log vgms that has custom
banking.
-RN22


The arcade board contains two OKI6295 chips.
Most music tracks are played on the second 
chip. SFX and the "Raise the Flag"/"Last Flag"
loops play on the first chip.
-Valley Bell


Generated by MAME 0.244 VGM mod
(mame0244-10-g01826fc4902-dirty)

Size reduction:
1. vgm_sro: 24.8 MB -> 409 KB (1.61 %)
Total: 24.8 MB -> 409 KB (1.61 %)


Package history:
1.00 2022-08-10 RN22: Initial release.
1.01 2022-08-12 RN22: Fixed .m3u file.
1.02 2022-09-25 Valley Bell: Stripped unused
 OKI chips.
